Even pop up events like Children will always be the same result. BE OBSERVANT, some missions will return the same types of rewards.You can still bleed them if you feel you can win the attrition safely - be sure their turret wont do tick damage to your hull though - it's basically an ingame timer if they have piercer or hull laser. Future Sectors you'll see much higher numbers 24-48. This is how you win early game battles without having expensive repair bills. That means after 9 ships - they are empty and will only have their turrets. Starting sectors this will be between 6-9. Enemy ships next to their Dock UI will have a number next to it near where the heat gauge is. You will always be able to deploy patched ships. Enemy ships have a limited supply of ships they can spawn.This is the power of the Excelsior, especially combined with the next bullet Launching ships, winning battles, and then immediatly docking your low health but surviving ships means they keep their max hp, get back to full health, doesn't delay you from relaunching more ships like having them destroyed would and by the time your enemy launches their next wave: you're back up to full. The Excelsior's aux system speeds up how quickly they regain health. This is an important mechanic to understand - Keeping your tanky frigates with a max hp of 100+ is important late game, especially on harder difficulty levels. To understand it you need to know that you can dock your launched ships back inside your battleship to heal over time by right clicking their portraits. Excelsior, your starting battleship, starts with a VERY powerful auxilery system. Resources are better spent on turrets, squad, and hull next after Fuel Scav. It's generally a failure case so you don't earn anything. Generally speaking if it shows your Officer is in danger unless you're really needing the resources don't risk it.
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